Heavy Combat Rifle | |
---|---|
Class |
Rifle |
Cost |
10000 |
Ammo |
Rifle |
Clip Size |
20 |
Trigger |
Single |
Used by |
|
Notes |
Can Zoom, No Select-fire |
Games |
Heavy Combat Rifle is a weapon in Saints Row: Tales of the Saints Strumpet.
- "A powerful single shot battle rifle"
- ―Weapon Description
Description[]
Accuracy, Clip Size, Damage, Reload Speed can all be upgraded 5 levels each, with a separate Magnified Scope "Ultimate Upgrade".
Weapon Breakdown[]
- Pros
- Very powerful per shot damage
- Excellent at all ranges
- Good accuracy when upgraded
- Good effective range
- Conserves ammo with Semi-Automatic trigger
- The SOF Battle Rifle costumes feature a flash-light and laser
- Cons
- Poor Accuracy until upgraded
- Small magazine until upgraded
- Flash-light and laser only appears with the SOF Battle Rifle costumes
- Semi-Automatic only
Costumes[]
- SOF Battle Rifle
- Default (Flat Dark Earth)
- Spec Ops DMR
- Default (White)
- Cold War Rifle
- Default (Grey)
Trivia[]
- The SOF Battle Rifle is based off the FN Herstal SCAR-H that has been highly customised with a vertical grip, AN/PEQ-15 (Light and Laser Module) and a Elcan SpecterDR Optic. The image of the SCAR-H in the gallery has the same configuration in game, with the exception of the reversed charging handle.
- The Optic was originally a Leatherwood Hi-Lux CMR scope in a LaRue QD mount, but was changed to the SpecterDR, as the SpecterDr optic is used by special forces.
- The Spec Ops DMR is based off the M14 Enhanced Battle Rifle with a Leupold Mk 4 scope mounted, vertical grip and a folded bipod.
- The Cold War Rifle is based off the Heckler and Koch G3A3/HK91/HK41 that has vertical grip and a Vortex Viper scope in a LaRue QD Mount.
- The Heavy Combat Rifle is Semi-Automatic when used by the player in-game, but is Fully-Automatic when used during cutscenes or when used by NPCs that carry the rifle by default. NPC's that pick up Heavy Combat Rifles will always fire the gun in Semi-Automatic.
- This was done to prevent the Heavy Combat Rifle from being overpowered in the hands of the player and to make NPC's more deadly in combat. The damage in Fully-Automatic is reduced by 25% to prevent the gun from being too powerful at close range.